#include "CoreMinimal.h"
#include "I3DHDataTypes.h"
#include "Engine/DataAsset.h"
#include "Engine/EngineTypes.h"
#include "Materials/MaterialInterface.h"
#include "I3DHMaterialURNResolver.generated.h"
Go to the source code of this file.
- Copyright
- (C) Threedy GmbH
◆ EI3DHMaterialDiscoveryKeyMode
Selects how discovered materials generate keys for the material map.
| Enumerator |
|---|
| RelativePath | Use the asset path relative to the configured discovery root as the generated key.
|
| AbsolutePath | Use the full asset path as the generated key.
|
◆ EI3DHMaterialDiscoveryKeySeparatorStyle
Selects how generated path keys join their segments.
| Enumerator |
|---|
| PathStyle | Join segments with / to match path-style keys.
|
| UrnStyle | Join segments with : to match URN-style namespace-specific strings.
|