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instant3Dhub instant3Dhub instant3Dhub Unreal Plugin 1.4.0
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Introduction

  • Getting Started
  • Core Concepts
  • Release Notes
  • Version & Compatibility
  • FAQs

Topics

  • Async API
  • Physics collisions and instant3Dhub
  • SessionAPI to SpaceAPI migration
  • Culling strategy (Remote vs Local)

API Reference

  • Topics
    • Connector
      • Debugging Tools
      • Progress Tools
      • Appearance
    • instant3Dhub Interfaces
      • ClipPlane API
      • Material API
      • Drawing API
      • InstanceGraph API
      • Selection API
      • Snapshot API
      • Space API
    • instant3Dhub Unreal Interfaces
      • Unreal Material API
      • EditDrawing API
      • Transform Authority API
      • Hover API
    • Coordinate Systems
    • Plugin Version
    • Feature Testing Macros
    • Deprecated and Experimental Compiler Warnings
    • Blueprint Actions
      • instant3Dhub Auth
        • Init
        • Reset
        • Start
      • instant3Dhub Drawings
        • Add Point
        • Add Point at Cursor
        • Add Spline Point at Cursor
        • Async Create Hub Drawing and Destroy
        • Async Finalize Drawing
        • Async Finalize Drawing (Experimental)
        • Begin New Spline
        • Begin New Spline Slice
        • Clear
        • Create Drawing Editor
        • Create Interactive Splat Drawing
        • Create Interactive Spline Drawing
        • Draw at Brush
        • Erase at Brush
        • Finish Active Spline
        • Get Brush and Eraser Color
        • Get Drawing Color
        • Get Drawing Editor Mode
        • Get Drawing Scale
        • Get Finalized Spline Indices
        • Get Hub Connector
        • Get Num Finalized Splines
        • Get Splines
        • Init from Splines
        • Is Empty
        • Load Interactive Drawing Active Material
        • Load Interactive Drawing Active Transient Material
        • Load Interactive Drawing Hovered Material
        • Load Interactive Drawing Material
        • Load Interactive Drawing Transient Material
        • Move Brush To
        • Move Cursor To
        • Num Splines
        • Remove Last Segment from Active Spline
        • Remove Last Spline Slice
        • Restore
        • Select Nearest Point
        • Select Nearest Point at Cursor
        • Set Brush Hidden in Game
        • Set Brush and Eraser Color
        • Set Cursor Hidden in Game
        • Set Drawing Color
        • Set Drawing Mode
        • Set Drawing Scale
        • Set Omit Stroke Start and End Joints (Deprecated)
        • Set Show Active Slice Control Points
        • Was Spline Finalized
      • instant3Dhub
        • Clip Plane API
        • Connector
        • Debugging
        • Drawing API
        • Drawing
        • Edit Drawing API
        • Geometry
        • Hover API
        • Instance Graph API
        • Material API
        • Progress
        • Selection API
        • Snapshot API
        • Space API
        • Transform Authority API
        • Transform Authority
        • Utilities
        • Version
  • Classes
    • Class List
      • AI3DHAuthHandler
      • AI3DHConnector
      • AI3DHDrawing
      • AI3DHDrawingEditor
      • AI3DHGeometry
      • AI3DHInteractiveSplatDrawing
      • AI3DHInteractiveSplineDrawing
      • FI3DHClipPlaneAPI
      • FI3DHConnectorAPI
      • FI3DHDrawingAPI
      • FI3DHEditDrawingAPI
      • FI3DHHoverAPI
      • FI3DHInstanceGraphAPI
      • FI3DHMaterialAPI
      • FI3DHSelectionAPI
      • FI3DHSnapshotAPI
      • FI3DHSpaceAPI
      • FI3DHTransformAuthorityAPI
      • II3DHEditDrawingInterface
      • UI3DHCustomMaterialResourceMap
      • UI3DHCustomMaterialURNResolver
      • UI3DHEditDrawingGeometryProvider
      • UI3DHEditDrawingInterface
      • UI3DHMapCustomMaterialURNResolver
      • UI3DHUtilities
      • UI3DHVersion
      • UInstant3DHubDrawingSettings
      • UInstant3DHubSettings
    • Class Index
    • Class Hierarchy
    • Class Members
      • All
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      • Functions
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      • Variables
  • File List

Guides

  • How to integrate OAuth-based authorization using the I3DHAuthHandler
  • How to select instant3Dhub-Geometry with LineTraces
  • Using Custom Unreal Engine Materials

Utilities

Utilities#

instant3Dhub: Utilities
instant3Dhub
Topics
Utilities
Blueprint Actions » instant3Dhub

Detailed Description

Topics

 Analyze Hit Result
 Async Find First Unselected Ancestor
 Clip Line Segment by Clip Planes
 Clip Line Segment by Main Clip Plane
 Clip Line Segment by Plane
 Convert Transform Original to Unreal
 Convert Transform Original to Unreal (Pure)
 Convert Transform Unreal to Original
 Convert Transform Unreal to Original (Pure)
 Convert Volume Original to Unreal
 Convert Volume Original to Unreal (Pure)
 Convert Volume Unreal to Original
 Convert Volume Unreal to Original (Pure)
 Get Original to Unreal Matrix
 Get Original to Unreal Normal Matrix
 Get Original to Unreal Scale
 Get URLQuery Params
 Get Unreal to Original Matrix
 Get Unreal to Original Normal Matrix
 Is Editor Standalone Game
 Is with Editor
 Make Plane from Clip Plane Actor
 UEColor to Webvis Appearance URI
 Webvis Appearance URITo UEColor

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Analyze Hit Result

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