instant3Dhub - Unreal
1.1.0
Home
Introduction
Getting Started
Requirements
Access to instant3Dhub
Recommended System Specifications
Version Compatibility
Project setup and plugin installation
Core Concepts
Plugin Workflow
Hub Connector
Session
Culling and Geometry Streaming
Coordinate Systems
Async APIs
Release Notes
v1.1.0
General
Drawings
InstanceGraphAPI
Remote Culler Debug Stream
Debug Metrics
Progress
Fixes
v1.0.0
Version & Compatibility
Semantic Versioning
Compatibility Overview
Recommended Unreal Engine Version
FAQs
I’m experiencing issues with the instant3Dhub Plugin, such as connection problems, unexpected behavior or runtime crashes. How can I get help?
Why does some geometry appear transparent even though it should be fully opaque?
Topics
Async API
C++
Lifetime Considerations
Futures
Blueprint
Physics collisions and instant3Dhub
instant3Dhub geometry collision
instant3Dhub drawing collision
Collision and clip planes
API Reference
Topics
Connector
Debugging Tools
Progress Tools
Disconnect
instant3Dhub Interfaces
ClipPlane API
Drawing API
InstanceGraph API
Selection API
Snapshot API
instant3Dhub Unreal Interfaces
EditDrawing API
Transform Authority API
Hover API
Coordinate Systems
Plugin Version
Feature Testing Macros
Deprecated and Experimental Compiler Warnings
Blueprint Actions
instant3Dhub Auth
instant3Dhub Drawings
instant3Dhub
Classes
Class List
AI3DHAuthHandler
AI3DHConnector
AI3DHDrawing
AI3DHDrawingEditor
AI3DHGeometry
AI3DHInteractiveSplatDrawing
AI3DHInteractiveSplineDrawing
FI3DHClipPlaneAPI
FI3DHConnectorAPI
FI3DHDrawingAPI
FI3DHEditDrawingAPI
FI3DHHoverAPI
FI3DHInstanceGraphAPI
FI3DHSelectionAPI
FI3DHSnapshotAPI
FI3DHTransformAuthorityAPI
II3DHEditDrawingInterface
UI3DHEditDrawingGeometryProvider
UI3DHEditDrawingInterface
UI3DHUtilities
UI3DHVersion
UInstant3DHubDrawingSettings
UInstant3DHubSettings
Class Index
Class Hierarchy
Class Members
All
Functions
Variables
File List
Guides
How to integrate OAuth-based authorization using the I3DHAuthHandler
How to select instant3Dhub-Geometry with LineTraces
1. Constrain the ray by clip planes
2. Trace and analyze the hit
3. Select the geometry
Final result
Why not use
AI3DHGeometry
directly?
instant3Dhub - Unreal
Topics
Blueprint Actions
instant3Dhub: instant3Dhub Drawings
instant3Dhub Drawings
instant3Dhub: instant3Dhub Drawings
instant3Dhub
Topics
instant3Dhub Drawings
Blueprint Actions
Detailed Description
Topics
Add Point
Add Point at Cursor
Add Spline Point at Cursor
Async Create Hub Drawing and Destroy
Async Finalize Drawing
Async Finalize Drawing (Experimental)
Begin New Spline
Begin New Spline Slice
Clear
Create Drawing Editor
Create Interactive Splat Drawing
Create Interactive Spline Drawing
Draw at Brush
Erase at Brush
Finish Active Spline
Get Brush and Eraser Color
Get Drawing Color
Get Drawing Editor Mode
Get Drawing Scale
Get Finalized Spline Indices
Get Hub Connector
Get Num Finalized Splines
Get Splines
Init from Splines
Is Empty
Load Interactive Drawing Active Material
Load Interactive Drawing Active Transient Material
Load Interactive Drawing Hovered Material
Load Interactive Drawing Material
Load Interactive Drawing Transient Material
Move Brush To
Move Cursor To
Num Splines
Remove Last Segment from Active Spline
Remove Last Spline Slice
Restore
Select Nearest Point
Select Nearest Point at Cursor
Set Brush Hidden in Game
Set Brush and Eraser Color
Set Cursor Hidden in Game
Set Drawing Color
Set Drawing Mode
Set Drawing Scale
Set Omit Stroke Start and End Joints (Deprecated)
Set Show Active Slice Control Points
Was Spline Finalized
Generated by
1.12.0