API to locally hover Nodes in Unreal.
◆ AddToHoveredNodes() [1/2]
| void AI3DHConnector::AddToHoveredNodes |
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int32 | NodeId | ) |
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Adds the given node to the set of hovered nodes.
- Note
- Must be called from the game thread.
- Parameters
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| NodeId | The id of the node that should be added to the hovered nodes. |
◆ AddToHoveredNodes() [2/2]
| virtual void FI3DHHoverAPI::AddToHoveredNodes |
( |
int32 | NodeId | ) |
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pure virtual |
Adds the given node to the set of hovered nodes.
- Note
- Must be called from the game thread.
- Parameters
-
| NodeId | The id of the node that should be added to the hovered nodes. |
◆ ClearHoveredNodes() [1/2]
| void AI3DHConnector::ClearHoveredNodes |
( |
| ) |
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Clears the set of hovered nodes.
- Note
- Must be called from the game thread.
◆ ClearHoveredNodes() [2/2]
| virtual void FI3DHHoverAPI::ClearHoveredNodes |
( |
| ) |
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pure virtual |
Clears the set of hovered nodes.
- Note
- Must be called from the game thread.
◆ GetHoveredNodes() [1/2]
| TArray< int32 > AI3DHConnector::GetHoveredNodes |
( |
| ) |
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Returns the current list of hovered nodes.
- Note
- Must be called from the game thread.
- Returns
- An array containing the IDs of the currently hovered nodes.
◆ GetHoveredNodes() [2/2]
| virtual TArray< int32 > FI3DHHoverAPI::GetHoveredNodes |
( |
| ) |
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pure virtual |
Returns the current list of hovered nodes.
- Note
- Must be called from the game thread.
- Returns
- An array containing the IDs of the currently hovered nodes.
◆ SetHoveredNode() [1/2]
| void AI3DHConnector::SetHoveredNode |
( |
int32 | NodeId | ) |
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◆ SetHoveredNode() [2/2]
| virtual void FI3DHHoverAPI::SetHoveredNode |
( |
int32 | NodeId | ) |
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pure virtual |