Drawings are freeform 2D or 3D markups that are stored in the session.
In addition to this API the Instant3DHubDrawings module provides many tools to help you build a first-class drawing experience in Unreal. See AI3DHDrawingEditor for more information.
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| UMaterialInterface * | AI3DHConnector::GetDrawingMaterial (FLinearColor Color) |
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| class AI3DHDrawing * | AI3DHConnector::FindDrawingActor (int32 DrawingHandle) |
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| void | AI3DHConnector::SetClipDrawingsByClipPlane (const bool bClipDrawingsByClipPlaneEnabled) |
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| bool | AI3DHConnector::GetClipDrawingsByClipPlane () |
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| void | FI3DHDrawingAPI::CreateDrawing (FI3DHDrawingResult DrawingResult, const FI3DHDrawingProperties &Properties, TUniqueFunction< void(int32 DrawingHandle, EI3DHErrorCode ErrorCode)> OnComplete) |
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| virtual void | FI3DHDrawingAPI::CreateDrawing (FI3DHDrawingResult DrawingResult, const FI3DHDrawingProperties &Properties, TSubclassOf< class AI3DHDrawing > OverrideDrawingClass, TUniqueFunction< void(int32 DrawingHandle, EI3DHErrorCode ErrorCode)> OnComplete)=0 |
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| virtual void | FI3DHDrawingAPI::RemoveDrawing (int32 DrawingHandle, TUniqueFunction< void(EI3DHRemoveState RemoveState, EI3DHErrorCode ErrorCode)> OnComplete)=0 |
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| virtual void | FI3DHDrawingAPI::ChangeDrawing (int32 DrawingHandle, const FI3DHDrawingProperties &Properties, TUniqueFunction< void(const FI3DHDrawingProperties &Properties, EI3DHErrorCode ErrorCode)> OnComplete)=0 |
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| virtual void | FI3DHDrawingAPI::GetDrawings (TUniqueFunction< void(TArray< int32 > Drawings, EI3DHErrorCode ErrorCode)> OnComplete)=0 |
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| virtual void | FI3DHDrawingAPI::RequestDrawingData (int32 DrawingHandle, bool bSkipDrawingResultParsing, TUniqueFunction< void(FI3DHDrawingData DrawingData, EI3DHErrorCode ErrorCode)> OnComplete)=0 |
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◆ ChangeDrawing()
Change the properties of a drawing.
- Parameters
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| DrawingHandle | Handle of the drawing. |
| Properties | The properties. |
| OnComplete | Callback called on completion:
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◆ CreateDrawing() [1/2]
Creates a drawing in the instant3Dhub session and spawns an Actor of provided OverrideDrawingClass if successful.
- Parameters
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| DrawingResult | The drawing result containing the drawing geometry. |
| Properties | The drawing properties. |
| OverrideDrawingClass | A subclass of AI3DHDrawing to use when spawning the Drawing Actor. |
| OnComplete | Callback called on completion with the following arguments.
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◆ CreateDrawing() [2/2]
Creates a drawing in the instant3Dhub session and spawns an Actor of type AI3DHDrawing if successful.
- Parameters
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| DrawingResult | The drawing result containing the drawing geometry. |
| Properties | The drawing properties. |
| OnComplete | Callback called on completion:
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◆ FindDrawingActor()
| class AI3DHDrawing * AI3DHConnector::FindDrawingActor |
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int32 | DrawingHandle | ) |
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Search the Drawing Actor for the provided DrawingHandle.
- Note
- Must be called from the game thread.
- Parameters
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| DrawingHandle | Handle of the drawing. |
- Returns
- Nullptr if it fails, else the found drawing actor.
◆ GetClipDrawingsByClipPlane()
| bool AI3DHConnector::GetClipDrawingsByClipPlane |
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Whether Drawings are clipped by ClipPlanes.
- Note
- This only applies to Unreal Engine and is not synced with the instant3Dhub Session.
- Returns
- True if drawings are clipped by ClipPlanes, false if not.
◆ GetDrawingMaterial()
Returns a new Dynamic Material Instance of the AI3DHConnector::DrawingBaseMaterial with the specified color.
- Note
- Must be called from the game thread.
- Parameters
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| Color | Color of the Drawing. |
- Returns
- The drawing material.
◆ GetDrawings()
Gets a list of all drawing handles.
- Parameters
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| OnComplete | Callback called on completion:
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◆ RemoveDrawing()
Removes a drawing matching the specified drawing handle.
- Parameters
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| DrawingHandle | Handle of the drawing. |
| OnComplete | Callback called on completion. |
◆ RequestDrawingData()
Request the drawing data of a specified Drawing.
- Parameters
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| DrawingHandle | Handle of the drawing. |
| bSkipDrawingResultParsing | True to skip drawing result parsing. In this case the result only contains the Drawing Properties. |
| OnComplete | Callback called on completion:
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◆ SetClipDrawingsByClipPlane()
| void AI3DHConnector::SetClipDrawingsByClipPlane |
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const bool | bClipDrawingsByClipPlaneEnabled | ) |
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Use to globally control whether Drawings are clipped by ClipPlanes.
- Note
- This only applies to Unreal Engine and is not synced with the instant3Dhub Session.
- Parameters
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| bClipDrawingsByClipPlaneEnabled | True to enable drawings being clipped by ClipPlanes, false to disable it. |
◆ DrawingBaseMaterial
Default material to render drawings.
Requires a specific layout and parameters to support correct rendering of drawings.
DrawingColor Vector parameter to set the color of the drawing.
bIsHovered Scalar parameter (0.f for false, 1.f for true) to display the hovered state of the drawing. - Note
- Use the material delivered with the plugin or at least copy it for support.
◆ DrawingJointMesh
Mesh used to render joints of LineStrip drawings.
- Note
- Should have simple colliders for performance reasons.
- Important
- Must be a sphere with 1cm diameter to match the visualization in the 3DSpace.
◆ DrawingSegmentMesh
Mesh used to render a line segment in LineStrip drawings.
- Note
- Should have simple colliders for performance reasons.
- Important
- Must be a cylinder with 1cm diameter and pivot at base of Up-Axis to match the visualization in the 3DSpace.