Appearance-related connector settings for geometry materials, resolver bindings, and spawn-time rendering behavior.
- See also
- Material API
-
Unreal Material API
◆ GetL3DAppearanceMaterials()
Returns geometry materials used for urn:X-l3d:color overrides.
◆ GetL3DMaterials()
Returns geometry materials used for default urn:X-l3d:color:property:default handling.
◆ GetMaterialAPIMaterials()
Returns fallback geometry materials used for MaterialAPI-backed rendering.
◆ bSpawnedGeometryCastsShadow
| bool AI3DHConnector::bSpawnedGeometryCastsShadow = false |
|
protected |
The value bCastShadow is set to on spawned mesh components.
◆ GeometryActorClass
The geometry actor class to use for instances.
◆ GlobalHighlightMaterial
Global fallback material used when geometry enters hover or selection state without a dedicated highlight material.
If you replace the plugin material, preserve selection, hover, and clip-plane support by using the plugin material functions instant3Dhub/Functions/MF_GetSelectionHoverState and instant3Dhub/Functions/MF_GetClipPlaneOpacity.
- Note
- Advanced users may adjust this to replace the default global highlight material. Changes here affect fallback highlight rendering and should be made carefully.
◆ I3DHParameterCollection
Material parameter collection used for Hub features such as clipping plane.
This should be set to the plugins MaterialParameterCollection to work.
◆ L3DAppearanceMaterials
These materials are expected to work with instant3Dhub vertex colors and appearance color overrides.
- Note
- Advanced users may adjust these to replace the default geometry materials. Changes here affect the standard appearance handling of the plugin and should be made carefully.
◆ L3DDefaultMaterials
These materials are expected to work with instant3Dhub vertex colors.
- Note
- Advanced users may adjust these to replace the default geometry materials. Changes here affect the standard appearance handling of the plugin and should be made carefully.
◆ MaterialAPIMaterials
Default Unreal material set used when urn:X-l3d:material:<id>.
- Note
- Advanced users may adjust these to replace the default geometry materials. Changes here affect how MaterialAPI-backed geometry is rendered in Unreal and should be made carefully.