instant3Dhub - Unreal
1.1.0
Home
Introduction
Getting Started
Requirements
Access to instant3Dhub
Recommended System Specifications
Version Compatibility
Project setup and plugin installation
Core Concepts
Plugin Workflow
Hub Connector
Session
Culling and Geometry Streaming
Coordinate Systems
Async APIs
Release Notes
v1.1.0
General
Drawings
InstanceGraphAPI
Remote Culler Debug Stream
Debug Metrics
Progress
Fixes
v1.0.0
Version & Compatibility
Semantic Versioning
Compatibility Overview
Recommended Unreal Engine Version
FAQs
I’m experiencing issues with the instant3Dhub Plugin, such as connection problems, unexpected behavior or runtime crashes. How can I get help?
Why does some geometry appear transparent even though it should be fully opaque?
Topics
Async API
C++
Lifetime Considerations
Futures
Blueprint
Physics collisions and instant3Dhub
instant3Dhub geometry collision
instant3Dhub drawing collision
Collision and clip planes
API Reference
Topics
Connector
Debugging Tools
Progress Tools
Disconnect
instant3Dhub Interfaces
ClipPlane API
Drawing API
InstanceGraph API
Selection API
Snapshot API
instant3Dhub Unreal Interfaces
EditDrawing API
Transform Authority API
Hover API
Coordinate Systems
Plugin Version
Feature Testing Macros
Deprecated and Experimental Compiler Warnings
Blueprint Actions
instant3Dhub Auth
instant3Dhub Drawings
instant3Dhub
Classes
Class List
AI3DHAuthHandler
AI3DHConnector
AI3DHDrawing
AI3DHDrawingEditor
AI3DHGeometry
AI3DHInteractiveSplatDrawing
AI3DHInteractiveSplineDrawing
FI3DHClipPlaneAPI
FI3DHConnectorAPI
FI3DHDrawingAPI
FI3DHEditDrawingAPI
FI3DHHoverAPI
FI3DHInstanceGraphAPI
FI3DHSelectionAPI
FI3DHSnapshotAPI
FI3DHTransformAuthorityAPI
II3DHEditDrawingInterface
UI3DHEditDrawingGeometryProvider
UI3DHEditDrawingInterface
UI3DHUtilities
UI3DHVersion
UInstant3DHubDrawingSettings
UInstant3DHubSettings
Class Index
Class Hierarchy
Class Members
All
Functions
Variables
File List
Guides
How to integrate OAuth-based authorization using the I3DHAuthHandler
How to select instant3Dhub-Geometry with LineTraces
1. Constrain the ray by clip planes
2. Trace and analyze the hit
3. Select the geometry
Final result
Why not use
AI3DHGeometry
directly?
instant3Dhub - Unreal
Topics
instant3Dhub: Blueprint Actions
Blueprint Actions
instant3Dhub: Blueprint Actions
instant3Dhub
Topics
Blueprint Actions
Detailed Description
Topics
instant3Dhub Auth
instant3Dhub Drawings
instant3Dhub
Generated by
1.12.0