instant3Dhub - Unreal
1.0.0
  • Home

Introduction

  • Getting Started
    • Requirements
      • Access to instant3Dhub
      • Recommended System Specifications
      • Version Compatibility
    • Project setup and plugin installation
  • Core Concepts
    • Plugin Workflow
    • Hub Connector
    • Session
    • Culling and Geometry Streaming
    • Coordinate Systems
    • Async APIs
  • Release Notes
    • v1.0.0
  • Version & Compatibility
    • Semantic Versioning
    • Compatibility Overview
      • Recommended Unreal Engine Version
  • FAQs
    • Why can’t I disconnect from an instant3Dhub session or connect to a different session?
    • I’m experiencing issues with the instant3Dhub Plugin, such as connection problems, unexpected behavior or runtime crashes. How can I get help?
    • Why does some geometry appear transparent even though it should be fully opaque?

Topics

  • Async API
    • C++
      • Lifetime Considerations
      • Futures
    • Blueprint
  • Physics Collisions and instant3Dhub
    • instant3Dhub Geometry Collisions
    • instant3Dhub Drawing Collisions
    • Collisions and Clip Planes

API Reference

  • Topics
    • Connector
      • Disconnect
    • instant3Dhub Interfaces
      • ClipPlane API
      • Drawing API
      • InstanceGraph API
      • Selection API
      • Snapshot API
    • instant3Dhub Unreal Interfaces
      • Transform Authority API
      • Hover API
    • Coordinate Systems
    • Plugin Version
    • Deprecated and Experimental Compiler Warnings
    • Blueprint Actions
      • instant3Dhub Auth
      • instant3Dhub Drawings
      • instant3Dhub
  • Classes
    • Class List
      • AI3DHAuthHandler
      • AI3DHConnector
      • AI3DHDrawing
      • AI3DHDrawingEditor
      • AI3DHEditableDrawing
      • AI3DHGeometry
      • AI3DHInteractiveSplatDrawing
      • AI3DHInteractiveSplineDrawing
      • FI3DHClipPlaneAPI
      • FI3DHConnectorAPI
      • FI3DHDrawingAPI
      • FI3DHHoverAPI
      • FI3DHInstanceGraphAPI
      • FI3DHSelectionAPI
      • FI3DHSnapshotAPI
      • FI3DHTransformAuthorityAPI
      • UI3DHUtilities
      • UI3DHVersion
      • UInstant3DHubDrawingSettings
      • UInstant3DHubSettings
    • Class Index
    • Class Hierarchy
    • Class Members
      • All
      • Functions
      • Variables
  • File List

Guides

  • How to integrate OAuth-based authorization using the I3DHAuthHandler
  • How to select instant3Dhub-Geometry with LineTraces
    • 1. Constrain the Ray by ClipPlanes
    • 2. Find instant3Dhub Geometry hit by a Ray
    • 3. Select the Geometry Actor
    • Final result
instant3Dhub - Unreal
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