I3DHConnectorStorage.h Source File
instant3Dhub
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I3DHConnectorStorage.h
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6// @@TODO_Nico: This file can be placed in Private if we don't delete the header during build pipeline for UBT to work
58 TMap<FI3DHPageInstanceHandle, TUniquePtr<FAsyncTask<FI3DHPageToStaticMeshTask>>> PageInstHandleToConversionTaskInProgress;
73 TLruCache<FI3DHPageInstanceHandle, UStaticMeshComponent*> NotInViewButKeptVisibleLRUCache{100000};
80struct TStructOpsTypeTraits< FI3DHConnectorRenderStorage > : public TStructOpsTypeTraitsBase2< FI3DHConnectorRenderStorage >
This actor is the scene representation of drawings in the session.
Definition I3DHDrawing.h:20
Actor containing mesh components used to represent instant3Dhub geometry.
Definition I3DHGeometry.h:59
The instant3Dhub API owned by the instant3Dhub AI3DHConnector.
Definition I3DHConnectorAPI.h:1139
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