I3DHConnectorStorage.h Source File
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instant3Dhub
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I3DHConnectorStorage.h
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6// @@TODO_Nico: This file can be placed in Private if we don't delete the header during build pipeline for UBT to work
142 TMap<FI3DHPageInstanceHandle, TUniquePtr<FAsyncTask<FI3DHPageToStaticMeshTask>>> PageInstHandleToConversionTask;
160 TLruCache<FI3DHPageInstanceHandle, UStaticMeshComponent*> NotInViewButKeptVisibleLRUCache{100000};
170struct TStructOpsTypeTraits<FI3DHConnectorRenderStorage> : public TStructOpsTypeTraitsBase2<FI3DHConnectorRenderStorage>
This actor is the scene representation of drawings in the session.
Definition I3DHDrawing.h:47
Actor containing mesh components used to represent instant3Dhub geometry.
Definition I3DHGeometry.h:80
The instant3Dhub API owned by the instant3Dhub AI3DHConnector.
Definition I3DHConnectorAPI.h:1194
#define PRAGMA_DISABLE_EXPERIMENTAL_WARNINGS
Macro for temporarily disabling experimental warnings.
Definition I3DHVersion.h:251
#define PRAGMA_ENABLE_EXPERIMENTAL_WARNINGS
Macro for re-enabling experimental warnings after PRAGMA_DISABLE_EXPERIMENTAL_WARNINGS.
Definition I3DHVersion.h:268
These stats attempt to capture a frame-by-frame accurate view of our rendering data pipeline (see AI3...
Definition I3DHConnectorStorage.h:35
int32 ConversionTask
ConversionTask is the number of pages for which an async conversion task is currently running.
Definition I3DHConnectorStorage.h:63
int32 MeshComponentCreated
MeshComponentCreated is the subset of the visibility list for which a mesh component has already been...
Definition I3DHConnectorStorage.h:80
int32 WaitingConversionTask
WaitingConversionTask is the number of pages for which the page instance data has been downloaded,...
Definition I3DHConnectorStorage.h:56
int32 WaitingData
WaitingData is the subset of these pages which are waiting for the backend to download the page insta...
Definition I3DHConnectorStorage.h:47
int32 Overhead
Overhead is the number of pages in the WaitingConversionTask, ConversionTask and WaitingMeshComponent...
Definition I3DHConnectorStorage.h:100
int32 VisList
VisList is the number of pages in the visibility list reported by the remote culler.
Definition I3DHConnectorStorage.h:41
int32 WaitingMeshComponentCreation
WaitingMeshComponentCreation is the number of pages for which the async conversion task is done,...
Definition I3DHConnectorStorage.h:74
int32 Error
Error is the number of pages that are not rendered because of errors, e.g.
Definition I3DHConnectorStorage.h:92
int32 Empty
Empty is the number of pages that do not contain visible geometry.
Definition I3DHConnectorStorage.h:85
float ConversionTaskBackpressure
Indicates how much backpressure is put on the conversion task system.
Definition I3DHConnectorStorage.h:110
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