I3DHConnectorStorage.h Source File
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instant3Dhub
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I3DHConnectorStorage.h
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6// @@TODO_Nico: This file can be placed in Private if we don't delete the header during build pipeline for UBT to work
108 TMap<FI3DHPageInstanceHandle, TUniquePtr<FAsyncTask<FI3DHPageToStaticMeshTask>>> PageInstHandleToConversionTaskInProgress;
123 TLruCache<FI3DHPageInstanceHandle, UStaticMeshComponent*> NotInViewButKeptVisibleLRUCache{100000};
133struct TStructOpsTypeTraits< FI3DHConnectorRenderStorage > : public TStructOpsTypeTraitsBase2< FI3DHConnectorRenderStorage >
This actor is the scene representation of drawings in the session.
Definition I3DHDrawing.h:47
Actor containing mesh components used to represent instant3Dhub geometry.
Definition I3DHGeometry.h:59
The instant3Dhub API owned by the instant3Dhub AI3DHConnector.
Definition I3DHConnectorAPI.h:1208
#define PRAGMA_DISABLE_EXPERIMENTAL_WARNINGS
Macro for temporarily disabling experimental warnings.
Definition I3DHVersion.h:267
#define PRAGMA_ENABLE_EXPERIMENTAL_WARNINGS
Macro for re-enabling experimental warnings after PRAGMA_DISABLE_EXPERIMENTAL_WARNINGS.
Definition I3DHVersion.h:284
These stats attempt to capture a frame-by-frame accurate view of our rendering data pipeline (see AI3...
Definition I3DHConnectorStorage.h:35
int32 ConversionTask
ConversionTask is the number of pages for which an async conversion task is currently running.
Definition I3DHConnectorStorage.h:53
int32 MeshComponentCreated
MeshComponentCreated is the subset of the visibility list for which a mesh component has already been...
Definition I3DHConnectorStorage.h:70
int32 WaitingData
WaitingData is the subset of these pages which are waiting for the backend to download the page insta...
Definition I3DHConnectorStorage.h:47
int32 Overhead
Overhead is the number of pages in the ConversionTask and WaitingMeshComponentCreation stages,...
Definition I3DHConnectorStorage.h:78
int32 VisList
VisList is the number of pages in the visibility list reported by the remote culler.
Definition I3DHConnectorStorage.h:41
int32 WaitingMeshComponentCreation
WaitingMeshComponentCreation is the number of pages for which the async conversion task is done,...
Definition I3DHConnectorStorage.h:64
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