InitialNodeProperties

Type Alias InitialNodeProperties

InitialNodeProperties: {
    appearanceURI?: string | null;
    attachmentId?: number;
    auxEnabled?: boolean;
    comparisonGroup?: ComparisonGroup;
    customProperties?: { [customPropertyName: string]: Serializable };
    enabled?: boolean;
    ghosted?: boolean;
    localTransform?: [
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
    ];
    outlined?: boolean;
    pickable?: boolean;
    real?: boolean;
    realOccluder?: boolean;
    renderMode?: RenderMode;
}

Type declaration

  • OptionalappearanceURI?: string | null

    Specifies the initial appearance URI of the added Node.

    null
    
  • OptionalattachmentId?: number

    Specifies the initial attachmentId of the added Node.

  • OptionalauxEnabled?: boolean

    Specifies the initial aux enabled state of the added Node. default false

  • OptionalcomparisonGroup?: ComparisonGroup

    Specifies the initial comparison of the added Node.

    ComparisonGroup.NONE
    
  • OptionalcustomProperties?: { [customPropertyName: string]: Serializable }

    Specifies the initial custom property states of the added Node.

  • Optionalenabled?: boolean

    Specifies the initial enabled state of the added Node. default false

  • Optionalghosted?: boolean

    Specifies the initial ghosted state of the added Node.

  • OptionallocalTransform?: [
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
    ]

    Specifies the initial local transform of the added Node. default [1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]

  • Optionaloutlined?: boolean

    Specifies the initial outlined state of the added Node.

  • Optionalpickable?: boolean

    Specifies the initial pickable state of the added Node.

    true
    
  • Optionalreal?: boolean

    Specifies the initial real state of the added Node.

    false
    
  • OptionalrealOccluder?: boolean

    Specifies the initial real occluder state of the added Node.

    false
    
  • OptionalrenderMode?: RenderMode

    Specifies the initial render mode of the added Node.

    RenderMode.FACES
    

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