ViewerSettingStrings#
Enumeration ViewerSettingStrings
Enumeration Members
Enumeration Members
AA_
BACKGROUND_
Sets/gets the current availability of the 3 color comparison
CAMERA_
Sets the camera field of view in degrees
CAPPING_
Sets the edge color of the capping effect
Default
urn:X-l3d:color:rgba:00000000
CAPPING_
Enables/Disables the capping effect
Default
false
CAPPING_
Sets the inner color of the capping effect
Default
urn:X-l3d:color:rgba:00000000
COLORIZE_
Toggles the random part color effect.
COLOR_
Three color comparison first color
COLOR_
Three color comparison matching color
COLOR_
Three color comparison second color
COORDINATE_
Defines the front plane of the model for use with the UI elements.
DISABLE_
Defines whether a viewer shows specular highlighting or not
DOUBLE_
Defines the factor the volumes are scaled with for double click animation.
DOUBLE_
Sets the time window for a double click
DRAWING_
Color for the drawing.
DRAWING_
Specifies the Drawing mode.
DRAWING_
Size for the drawing.
DYNAMIC_
Enables/disables dynamic aux contrast
DYNAMIC_
Defines the dynamic clipping distance.
DYNAMIC_
Defines the state of dynamic clipping (enabled/disabled).
DYNAMIC_
Enables/disables the dynanic center of rotation feature
EXPAND_
Expands a subtree to the leaf when selected in the viewer
FACE_
Color to be used to indicate highlighted faces in the 3D view.
FACE_
Color to be used to indicate selected faces in the 3D view.
FIT_
Sets the factor for the view fitting
FLYTO_
Enables/disables the flyto on double click feature
FLY_
Defines the speed for the Fly navigation mode
FOCUS_
Defines whether a viewer should focus on a part on double click
FRUSTUM_
Enable frustum culling.
GIZMOS_
Enables/Disables the gizmos for manipulating 3D entities in the viewer.
GIZMO_
Scaling factor for the the gizmo geometries
GPU_
HOVER_
Sets the mouse-hover color
Default
urn:X-l3d:color:rgb:262626
INITIAL_
Fit on first enable
INIT_
Set a view matrix to show on start
INVERT_
Inversion if mouse zoom direction
LIGHTING_
Specifies the lighting environment.
LINE_
Color to be used to indicate highlighted lines in the 3D view.
LINE_
Color to be used to indicate selected lines in the 3D view.
MAX_
Maximum dynamic clipping distance.
MAX_
Limit for GPU memory.
MAX_
Limit for CPU-side memory (RAM).
NAVIGATION_
The
NAVIGATION_
Sampling factor during navigation.
NAVIGATION_
Factor to change the navigation speed
NAVIGATION_
Factor to throttle the navigation speed when the modifier key is pressed
PRE_
Color to be used to indicate the parts the user is interacting with in the 3D scene.
PROJECTION_
Specifies the type of camera projection.
RENDER_
Defines whether a viewer renders auxiliaries on top or not
RENDER_
Defines the render mode
RENDER_
Sets the setup's type for the render
SCREEN_
Specifies how the screen space coverage which is used for the culling is calculated.
SELECTION_
Color to be used to indicate selected parts in the 3D view.
SHOW_
Defines whether a viewer shows the AUX-Geometries during navigation or not
SILHOUETTE_
Changes the color of the silhouette rendering effect.
SILHOUETTE_
Toggles the silhouette rendering effect.
SILHOUETTE_
Draws only the silhouettes.
SMALL_
Enable small feature culling.
SMALL_
Small feature threshold in pixel.
SOFTWAR_
Enable software occlusion culling.
SPACEMOUSE_
Multiplier used to adjust space mouse sensitivity
SSAO_
Toggles the screen space ambient occlusion.
TAA_
Toggles the temporal anti-aliasing. TAA is only available in static scenes. It is disabled in the following cases:
- During camera movement, due to the camera not being static. This means TAA is not available in AR.
- While downloads are active, the scene must be redrawn every time a new object is loaded.
- If GPU memory/CPU time is exceeded, it is not possible to render the whole scene in a single frame. Applying TAA becomes too complex in this case. TAA will automatically be re-enabled once the scene is static again.
TOPO_
Color for the topological geometry.
TOPO_
Color for the topological geometry.
TOPO_
Defines the state of topological points rendering (enabled/disabled).
TURNTABLE_
Defines the lower the vertical limits for the Turntable navigation mode
TURNTABLE_
Defines the upper vertical limis for the Turntable navigation mode
TURNTABLE_
Enables/disables the vertical limis for the Turntable navigation mode
USE_
Specifies if the canvas is scaled by the window.devicePixelRation
VERTEX_
Enabled vertex color rendering.
VIEW_
Specifies the view perspective (from outside or from inside).
WEBGL_
Preserve drawing buffer on webgl context.
Toggles the screen space AntiAliasing.