CoordinateSystemAPI¶
Interface CoordinateSystemAPI
interface CoordinateSystemAPI {
getCoordinateSystemForwardVector(): | Float32Array<ArrayBufferLike>
| [number, number, number];
getCoordinateSystemMatrix(): | Float32Array<ArrayBufferLike>
| [
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
];
getCoordinateSystemRightVector(): | Float32Array<ArrayBufferLike>
| [number, number, number];
getCoordinateSystemUpVector(): | Float32Array<ArrayBufferLike>
| [number, number, number];
}
getCoordinateSystemForwardVector(): | Float32Array<ArrayBufferLike>
| [number, number, number];
getCoordinateSystemMatrix(): | Float32Array<ArrayBufferLike>
| [
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
];
getCoordinateSystemRightVector(): | Float32Array<ArrayBufferLike>
| [number, number, number];
getCoordinateSystemUpVector(): | Float32Array<ArrayBufferLike>
| [number, number, number];
}
Hierarchy (View Summary)
- CoordinateSystemAPI
get
get
- getCoordinateSystemMatrix(): | Float32Array<ArrayBufferLike>
 | [
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 ]
- Returns a 4x4 rotation matrix which is used to transform the internal default right-handed coordinate system with X and Y as front plane axis to the configured one. - Returns
 | Float32Array<ArrayBufferLike>
 | [
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 number,
 ]- The CoordinateSystem Matrix 
Returns the forward vector of the current coordinate system.