InitialNodeProperties#

Type alias InitialNodeProperties

InitialNodeProperties: {
    appearanceURI?: string | null;
    attachmentId?: number;
    auxEnabled?: boolean;
    comparisonGroup?: ComparisonGroup;
    customProperties?: {
        [customPropertyName: string]: Serializable;
    };
    enabled?: boolean;
    ghosted?: boolean;
    localTransform?: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number];
    outlined?: boolean;
    pickable?: boolean;
    real?: boolean;
    realOccluder?: boolean;
    renderMode?: RenderMode;
}

Type declaration

  • Optional appearanceURI?: string | null

    Specifies the initial appearance URI of the added Node.

    Default

    null
    
  • Optional attachmentId?: number

    Specifies the initial attachmentId of the added Node.

  • Optional auxEnabled?: boolean

    Specifies the initial aux enabled state of the added Node. default false

  • Optional comparisonGroup?: ComparisonGroup

    Specifies the initial comparison of the added Node.

    Default

    ComparisonGroup.NONE
    
  • Optional customProperties?: {
        [customPropertyName: string]: Serializable;
    }

    Specifies the initial custom property states of the added Node.

  • Optional enabled?: boolean

    Specifies the initial enabled state of the added Node. default false

  • Optional ghosted?: boolean

    Specifies the initial ghosted state of the added Node.

  • Optional localTransform?: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number]

    Specifies the initial local transform of the added Node. default [1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]

  • Optional outlined?: boolean

    Specifies the initial outlined state of the added Node.

  • Optional pickable?: boolean

    Specifies the initial pickable state of the added Node.

    Default

    true
    
  • Optional real?: boolean

    Specifies the initial real state of the added Node.

    Default

    false
    
  • Optional realOccluder?: boolean

    Specifies the initial real occluder state of the added Node.

    Default

    false
    
  • Optional renderMode?: RenderMode

    Specifies the initial render mode of the added Node.

    Default

    RenderMode.FACES
    

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